Overhead, then further overhead
The camera starts on the table — tilt-shift, glossy plastic, engines in your lap. Roll the wheel and it climbs until downtown is a crime-map: same 3D world, GTA-zoom readability, synth bed fading in.
Masters of Creation · Unity prototype
Tiny RC karts. A giant city. Build the track, dump the traps, zoom from toy table to crime-map.
Play in the browser now. Packaged Unity builds (Windows, Linux, macOS, Android) land on the download page when they ship.
The fantasy
The camera starts on the table — tilt-shift, glossy plastic, engines in your lap. Roll the wheel and it climbs until downtown is a crime-map: same 3D world, GTA-zoom readability, synth bed fading in.
Juice, Peel, Slick, Seeker, Loose Bolt, Flashbulb, Fogger, Bubble, Dummy, Pop-Mine. Mario Kart mechanics. Our toys, our names. One slot, readable from a helicopter.
Boost pads, oil, jump ramps, glue, spike belts. Paint them in the editor. They stay in the race. Rivals will learn your Harbour Oval the hard way.
Grid-snap modular pieces, rotate, dump item boxes and traps, save JSON, playtest on F9. The track is data — not a Unity scene you have to babysit. That is also how we keep a later engine move conceivable.
The look
From the garage
Unity 6 URP prototype. Open the repo, press Play: oval, four karts, items, zoom. Packaged Windows, Linux, macOS, and Android follow.