Masters of Creation · Godot 4.7 · In development

From backyard nobody to undisputed heavyweight. Train smart, talk big, and hit harder in a mobile-first 3D boxing career.

The pitch

Arcade impact. Career decisions. An unreasonable number of donkeys.

Every bout is hands-on: jab, cross, hook, uppercut, slip, weave, parry and counter with controls designed around two thumbs. Between fights, choose training, negotiate purses, recover from damage, build rivalries and climb four circuits toward the world title.

3–5

minute bouts

Short enough for a phone session, deep enough for reads and rematches.

8

authored rivals

Distinct silhouettes, tactics, voices, entrances and grudges.

4

career circuits

Local, regional, national and world rankings with meaningful contracts.

60

frames per second

The gameplay target on a 2021 mid-range Android device.

Visual development

Big gloves. Bigger ears. Premium cartoon 3D.

Chunky silhouettes and expressive faces keep every boxer readable on a small screen. Warm arena lighting, tactile materials and compact venues give the game a high-end look without abandoning mobile performance.

Eight original cartoon donkey boxers lined up in an arena tunnel
Launch roster direction
Front, side, rear and expression views for the hero donkey boxer
Hero model sheet
Concepts for a gym, fair tent, casino arena and championship stadium
Venue direction
Rook
Rook
Zip Quickhoof
Zip Quickhoof
Brick Burro
Brick Burro
Silas Longjaw
Silas Longjaw
Velvet Kick
Velvet Kick
Old Jack
Old Jack
El Diablo Muleño
El Diablo Muleño
King Midas
King Midas

Career rhythm

Always one decision from the next fight.

Progression rewards mastery and personality. No energy timer, no paid stat boosts, no loot boxes.

Pick the opportunity

Sign a contract, call out a rival or take time to recover.

Build the camp

Balance training, scouting, publicity, staff and fatigue.

Fight it yourself

Read the opponent, protect stamina and turn mistakes into counters.

Live with the result

Rankings, fans, injuries and dialogue all remember how the bout happened.

Platforms

Mobile first. The same fight everywhere.

Android and iOS define the controls, performance budgets and interface. Desktop builds add keyboard, controller and higher visual tiers without changing combat timing.

AndroidiOSWindowsmacOSLinux

Playable vertical slice is in-engine now: career hub, pre-fight dialogue, three-round bouts, training, and a full donkey roster. Android, Windows, macOS and Linux export from the same Godot 4.7 project.