minute bouts
Short enough for a phone session, deep enough for reads and rematches.
Masters of Creation · Godot 4.7 · In development
From backyard nobody to undisputed heavyweight. Train smart, talk big, and hit harder in a mobile-first 3D boxing career.
The pitch
Every bout is hands-on: jab, cross, hook, uppercut, slip, weave, parry and counter with controls designed around two thumbs. Between fights, choose training, negotiate purses, recover from damage, build rivalries and climb four circuits toward the world title.
Short enough for a phone session, deep enough for reads and rematches.
Distinct silhouettes, tactics, voices, entrances and grudges.
Local, regional, national and world rankings with meaningful contracts.
The gameplay target on a 2021 mid-range Android device.
Visual development
Chunky silhouettes and expressive faces keep every boxer readable on a small screen. Warm arena lighting, tactile materials and compact venues give the game a high-end look without abandoning mobile performance.








Career rhythm
Progression rewards mastery and personality. No energy timer, no paid stat boosts, no loot boxes.
Sign a contract, call out a rival or take time to recover.
Balance training, scouting, publicity, staff and fatigue.
Read the opponent, protect stamina and turn mistakes into counters.
Rankings, fans, injuries and dialogue all remember how the bout happened.
Platforms
Android and iOS define the controls, performance budgets and interface. Desktop builds add keyboard, controller and higher visual tiers without changing combat timing.
Playable vertical slice is in-engine now: career hub, pre-fight dialogue, three-round bouts, training, and a full donkey roster. Android, Windows, macOS and Linux export from the same Godot 4.7 project.