Donkey Punch

Mesh experiments

One fighter each. Drag to orbit. Tell me what is wrong and what is right on each letter. A–E are Rook (Tripo bones, boxing-guard rest). F–J are the previous roster attempt — kept so we can roll back. K–N are the same Tripo T-pose meshes, with Mixamo motion taken from the Mixamo T-pose bind instead of each clip’s first frame. H is the Mixamo human skeleton (warped). We have not changed that path.

  1. Rook, frozen bind pose

    No animation. If this is still broken, the mesh/skin is wrong before any clip plays.

    Open A
  2. Rook, still Boxing Idle

    The quieter Mixamo idle. Compare shake to C.

    Open B
  3. Rook, bouncing idle

    The bouncy clip the title has been using. Likely the shake.

    Open C
  4. Rook, short jab

    Does the original donkey throw a real punch, or fold / vibrate?

    Open D
  5. Rook, Mixamo translations left on

    Same bouncing idle, but we do not strip bone positions. The stretched/exploded version.

    Open E
  6. Brick, Tripo idle

    Tripo Auto Rig weights, Mixamo motion retargeted onto those bones.

    Open F
  7. Brick, old T-pose jab

    Previous retarget. Arms start and end in the T-pose.

    Open G
  8. Brick, old Mixamo bind

    Human Mixamo skeleton + distance weights. The first bind that exploded in Godot.

    Open H
  9. Neon, Tripo idle

    Thinner fighter. Check arms at rest.

    Open I
  10. Neon, old T-pose jab

    Previous retarget. Same T-pose start/end as G.

    Open J
  11. Brick, bind-delta idle

    Same Tripo T-pose mesh as F. Motion is now the full Mixamo T-pose → clip, so idle should leave the T-pose.

    Open K
  12. Brick, bind-delta jab

    Same new Brick. Jab should start and end in a guard, not a T-pose.

    Open L
  13. Neon, bind-delta idle

    Thin arms, same new retarget as K.

    Open M
  14. Neon, bind-delta jab

    Thin-arm jab with the new retarget. Check fold-back and start/end pose.

    Open N

Game roster

These are the GLBs the career game loads. Same bake as K–N, now on every donkey. Use the rigger dropdown for the rest of the sixteen.

  1. Brick in the game

    Title / character-select Brick. Guard idle, no T-pose wrap.

    Open O
  2. Kong in the game

    King Midas’s mesh. Last of the sixteen; checks the late bake.

    Open P
  3. Cressida jab

    Velvet Kick’s mesh. Thin-arm jab on a late roster file.

    Open Q

Rigger — all sixteen · Back to the gym